Getting started

Introduction

What Trace is, and where it fits in your server's moderation.

Trace is a forensic anti-cheat scanner for FiveM servers. When your own anti-cheat flags a player, Trace tells you what was actually running on that player's machine, and hands your staff a timestamped report with hashes they can act on.

A recording shows what a player did. It doesn't show what was loaded on their PC. Trace fills that gap: a scan is evidence, not testimony.

Where Trace fits

Trace does not replace your anti-cheat and does not sit inside your server. It's what your staff reach for after a detection, to turn a suspicion into a verdict.

  1. Your anti-cheat flags a player. Something suspicious trips the anti-cheat already running inside your server. That in-game detection is the trigger. Trace does not watch your server and does not sit in your resources.
  2. Staff make the user download the Trace scanner. A staff member tells the flagged player to download the scanner. There is no server-side resource to install and nothing to configure on your end.
  3. The player runs the scanner. It runs on their own machine, reads what FiveM loaded, sends it to your dashboard and exits. A few seconds, and nothing stays installed afterwards.
  4. You read the verdict. The finished report lands on your Trace dashboard: a verdict with a confidence score, every flagged artifact with its hash, and a timestamped log you can export.

Scans are unlimited

Every plan includes unlimited scans. There is no per-month scan ceiling.

What a scan gives you

  • A verdict with a confidence score.
  • Every flagged artifact, with its SHA-256 hash and a weight.
  • A timestamped log of the scan you can export as JSON, CSV or PDF.

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